Maps are either generated procedurally from a size (1 to 8 km²) and seed (31bit integer value) through the server's command line parameters or are a non-procedurally generated custom map (HapisIsland, SavasIsland_koth, CraggyIsland).
The Oxide extension Rust:IO has been used to generate the maps below. Its website also provides procedural map generation as a service including a map gallery.
Each procedural map is a combination of three biomes: arctic, temperate and arid (from north to south).
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