There are multiple damage types in Rust. Each type has different effectiveness versus various objects depending on the protection.
This type of damage is caused by hostile animal attacks, specifically bear and wolf also monkeys attacks.
This damage is self explanatory, and is caused by damage from gunshots (and maybe Wooden Arrows). Regular clothing will not do much to protect one against bullet damage, but it is better than nothing. Armor however, is very effective at protecting against bullet damage.
This damage type is caused by explosive weapons and explosions, like the more obvious F1 Grenade, Timed Explosive Charge, Satchel Charge, and Beancan Grenade, as well as Rockets and even Explosive 5.56 Rifle Ammo. There is no specific, very effective counter to explosion damage, but avoiding the blast, as well as equipping armor can save your life.
Falling damage is what you get when you jump or fall off of a high place, like the roof of a 3-floor building or the top of a rock face. Equipping armor may help protect you against lethal fall damage, at least to a small degree.
Slash damage is associated with sharp, usually long weapons like the Machete and Longsword. Weapons with slash damage are usually associated with a bleeding effect after a successful hit to a target. These weapons are often strong against unarmored players, as well as animals.
Stab damage often come from weapons such as Bone Knives and similar weapons. Just like weapons with high slash damage, these often deal bleeding damage after a successful hit, making them efficient against players without armor.
|v • d • e||Mechanics|
|Attack||Damage Types • Projectiles|
|Environment||Animals • Barrels • Biomes • Flora • Loot Crates • Monuments • Rocks|
|Gameplay||Attack Helicopter • Airdrops • Building • Combat • Crafting • Gathering • Raiding • Repairing • Researching|
|Player||Health • Protection • Sleeping • Spawning|
|XP System||Experience • Skill Tree • Tech Tree|
|Category:Status Effects|| Bleeding • Building Privilege • Cold • Comfort • Drowning • Heat • Hunger • Injured • Poisoning • Radiation • Wet • Wounded