Experience or XP is part of the upcoming XP System. It can be earned by crafting an item for the first time; harvesting wood or mining rocks, breaking barrels, giving items to other players that will use them, or picking up loose resources on the ground (such as hemp and ore). The same activities will yield less XP when performed repeatedly.
Players that die currently retain all their XP; however this is expected to change in the coming months.
Experience is still in development and will likely change in the future.
|v • d • e||Mechanics|
|Attack||Damage Types • Projectiles|
|Environment||Animals • Barrels • Biomes • Flora • Loot Crates • Monuments • Rocks|
|Gameplay||Attack Helicopter • Airdrops • Building • Combat • Crafting • Gathering • Raiding • Repairing • Researching|
|Player||Health • Protection • Sleeping • Spawning|
|XP System||Experience • Skill Tree • Tech Tree|
|Category:Status Effects|| Bleeding • Building Privilege • Cold • Comfort • Drowning • Heat • Hunger • Injured • Poisoning • Radiation • Wet • Wounded