Pick Raiding Edit
Players can hit a component of the structure with a weapon to do enough damage to destroy the component. The component takes a varying number of hits depending on the health and build tier of the component and the weapon used. Here are a few examples of commonly used raiding melee tools:
|Tools / Weapons||Twig Tier (10 hp)||Wood Tier (250 hp)||Stone Tier (500 hp)||Sheet Metal Tier (1000 hp)||Armored Tier (2000 hp)|
|Wooden Spear||2 hits @ 4 dmg/hit||Unknown||Unknown||Unknown||Unknown|
4 dmg per hit
1 dmg per 3 hits
1 dmg per 19 hits
|Pick Axe||3 hits
4 dmg per hit
1.4 dmg per 3 hits
1 dmg per 5 hits
|Twig Tier||Wood Tier||Stone Tier||Sheet Metal Tier||Armored Tier|
|Timed Explosive Charges||1||1||2||4||6|
|Rocket launcher (Rocket)||1||1||4||8||6|
|Rocket launcher (HV Rocket)||1||2||5-6||?||10|
Doors require half the amounts.
Projectile Weapons Edit
Not much is known about the effect of projectiles on the health of structures. A detailed damage list can be found here: Damage Table
However, this we do know:
- Twig and Wood structures are on the weaker side to begin with, but instead of using projectiles it is probably better just to use melee weapons/tools.
- Explosive 5.56 Rifle Ammo does greater damage to Sheet Metal and Armored tier structures than typical 5.56 or pistol rounds, although it is still rather inefficient compared to explosives.
- A High Velocity Arrow fired from a Crossbow is capable of penetrating through structures of any building tier (except for Stone). This allows someone to shoot a person through a wall, for instance. The arrow cannot penetrate more than one structure.
|Damage Types • Projectiles|
|Animals • Barrels • Biomes • Flora • Loot Crates • Monuments • Rocks • Trees|
|Attack Helicopter • Airdrops • Building • Combat • Crafting • Gathering • Raiding • Repairing • Researching|
|Food & Hunger • Health • Hydration & Thirst • Protection • Sleeping • Spawning|
|Experience • Skill Tree • Tech Tree|
|Bleeding • Building Privilege • Comfort • Injured • Poisoning • Radiation • Starvation & Dehydration • Warmth • Wet & Drowning • Wounded|