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Update 2018-01-01 Build:25211[]

Devblog 196

  • Mini Water Well Monuments
  • Added hilltop rocks
  • New network interpolation and extrapolation
  • AI no longer ghost through fences and other transparent walls
  • AI no longer ghost through barricades
  • Fixed an ice lake exploit that allowed people build near trucks
  • Fixed Hapis floating barrels at Site A
  • Fixed spawning in the ocean on Savas
  • Military Tunnels Level Design Refresh
  • Added recycler to Savas KOTH
  • Ak47 admire animation
  • Double shotgun admire animation
  • Eoka admire animation
  • Mp5 admire animation
  • Water bucket admire animation
  • Rock admire animation
  • Players no longer spawn on islands
  • Maps have significantly more cliffs and hills
  • Rivers have a nicer color
  • EAC SDK update
  • Monuments no longer spawn on islands
  • Reduced player tick delay (peeker's advantage)
  • Removed wood cost from double sheet metal doors
  • Hapis old caves now have lighting
  • Hapis updated with new water well monuments
  • Updated Savas KOTH loot table with newly introduced items
  • Removed pillar building block
  • Added 10 tutorials
  • Added functional water wells

Update 2015-04-09 Build:583540[]

Devblog 55

  • Fixed being able to loot players from a long distance (and when alive).
  • Fixed network toggle exploits.
  • Fixed instances where exceptions weren’t being reported properly.
  • Tweaked animal speeds.
  • Fixed decals sticking around forever.
  • Added admin teleport <name|steamid|nothing> (players only).
  • Added admin teleportany <name|steamid|entityname|nothing> (any entity).
  • Fixed chicken ragdoll using wolf colliders.
  • Limited where signs can be placed (to prevent lemming bridges).
  • Can place signs rotated.
  • Fixed sleeping bag placement exploits.
  • Fixed vitals sometimes not showing.
  • Fixed items ejected from furnace/campfire/storagebox falling through the world.
  • Fixed bleeding notification not showing.
  • Fixed queued damage effects sometimes showing after respawn.
  • Fixed decals on OSX rendering pink.
  • Added Camp Fire sit animation.
  • Added leaning to animation while running in an arc.
  • Fixed Texture tearing near waters edge.
  • Your player will no longer uncrouch if there isn’t any head clearance.
  • Assault Rifle was nerfed – Less Rate of fire, more recoil.
  • All weapons had their ADS fov reduced, except for the bolt action which was increased.
  • Tracers were made thicker to correspond to the new texture they use.
  • Bandages are cheaper.
  • Metal Helmets (coffee, bucket, facemask ) protect less against bullet damage.
  • Metal Facemask & Body Plate cost much more.
  • Firearms are more expensive and have a wider cost gap between them.
  • Armored building parts cost waaay more & Stone building parts cost a bit more, making sheet metal more viable.
  • Disabled PVT by default as some people were having issues with it and it only improves performance for some people.
  • The setting is still saved, you just have to manually enable it in case it improves performance for your specific hardware.
  • Rocks now use less memory by properly cleaning up their child objects.
  • Added LOD multiplier to grass system. (Used by the grass quality slider.)
  • Mountains are no longer placed partially outside of the world and better blend with the terrain.
  • Monuments now use a similar terrain blending system as mountains, which will allow artists more control over the surrounding terrain in future radtowns.
  • The poles next to roads now switch side if one side of the road is blocked.
  • Bridge placement and road network generation got another set of improvements.
  • The terrain resolution is now 1 vertex per world unit, which will be the resolution of the upcoming custom map.
  • Fixed some grass placement weirdness on certain terrain blended rocks.
  • Ores spawn in smaller clusters again for a more even distribution.
  • Reduced the number of overhang rocks that are placed on beaches.
  • Added a few models for dropped items.

Update 7.04.13 #1[]

Melee changes:

• Added Pick Axe - A slower version of the hatchet that mines resources faster, but skins animals much slower
• Added rudimentary impact effect system
• Things that aren't supposed to cause bleeding should no longer bleed when hit with melee weapons
• Redid gathering logic
• Hatchet should gather from static trees every 3 blows consistently
• Lowered melee range, you need to crouch to hit the ground now
BR KRL

LOD Changes:
• Added a ton of LOD'ing to the structure components which should make the game run faster in some places
Please note; the LOD changes are not set up to be seamless yet and happen at the wrong distance so you will notice some popping when approachng buildings

Update 7.03.13 #2[]

Cooking/Smelting:
- Fixed a bug where cooking may not work
- Wood no longer needs to be the first item in a campfire for cooking to take place

Doors:
- doors should now properly serialize their state ( being open or not )
- doors should now properly position themselves from level reload.

Chat:
- colors are now illegal
- using a '<' followed by a '>' is now illegal
- using \n or \t is now illegal
- illegal messages wont send.
- names with illegal character sequences in them will not be able to connect.

Administration:
- tuned detection
- reset ban log

Administration:
- tuned detection

- reset ban log

Update 7.03.13 #1[]

Chat:
- character limit in chat
- message flood protection
- no more need to manually scroll down after multi-lined chat messages expire.

Options:
- fixed missing textures for options.
- new look to options, matches the ui used in other parts of the game.
- simplified graphics tab.

Context Menu (campfire/fire barrel):
- less glitchy dongr movement
- ui matches rest of the game.

Connecting/Disconnecting:
- When connection fails due to 'Could not reach server', 'Timeout to connect to server', or 'Player count limit reached' the webplayer will reattempt to connect every 10 seconds there after.
- The disconnect messages now properly show the reason why you were disconnected ( in most cases )

Administration:
- added banning system
- we keep a log of kick's that occur
- lightened and tuned detection for banning
- unbanned users which may have been banned for false detection

General:
- accounts which contain color codes in the display name are no longer allowed to play.

Update 6.30.13[]

Balance changes:


• Slightly increased wood you earn from regular trees
• Added gunpowder as a default blueprint
• Lowered headshot multiplier slightly for zombies ( they all die in one headshot except the black one takes two)
• Rebalanced door health

Bug fixes:

• Fixed collision box on structure walls
• You should no longer be able to kill yourself with a blood draw kit
• Fixed item duplication when lagging out
• Fixed spawning multiple objects when lagging out
• You can no longer place deployables through tiny cracks in peoples houses (like sleeping bags...)
• Item mods will no longer remove the item they are being placed on
• Item mods will no longer exist after being placed on an item
• You will no longer waste paper by trying to re-research an item that you already know how to craft
• Fixed losing blueprints in some cases
• Fixed losing slots/stacksize upon death
• Fixed grenades not colliding with doors under some conditions
• Fixed grenades not dealing damage to doors; it should take about 8 now

Improvements:

• You now spawn at your most recently placed sleeping bag
• Default items are placed in the proper belt slots
• Adjusted item descriptions to represent the current methods of using them
• You can no longer place structure foundations in mid air, they must be touching terrain
• Staggered wildlife calculations, this should prevent some server hiccups
• Fixed lag when inventory changes often (shooting rapid fire caused hiccups on some machines)
• Adjusted some of the wood structure models to be lower poly
• Updated hatchet and flare textures
• Added distance culling to players and zombies; this should result in higher fps in some cases
• Many more spawnpoints, and spawns are now further apart

Update 8.2.13[]

• Structures now take 5 days to decay
• Flashlights now illuminate the player holding them
• Adjusted weapon fire audio, it should be more apparent how far away things are now
• Added distant sounds for weapons
• Added Silencer functionality! Short sound distance, no muzzle flash, minor recoil reduction, damage reduction
• Tracers are now smaller, move faster, and aren't always the same size
• Anisotropic textures set to by texture instead of forced on (performance improvement)
• Fixed bug with recoil bonuses from aiming and crouching not stacking

Silencer changes :
-35% range
-25% damage
-10% recoil

LODBias reset to 1 for all quality levels

Update 8.1.13[]

• You can no longer place structures too close to each other
• Placing structures should be easier visually (you'll always see the component, j
• Resource repair now displays proper values indicating how much was actually repaired
• You can no longer stack foundations on foundations
• You can now repair doors (Thanks Xant )

Update 7.27.13[]

• Deployables and structures decay over time (12–24 hours) to prevent server overload.
• Objects can be repaired by pressing a key with the correct resource while aiming at the damaged object.
• Ramps can be placed on ceilings to allow angled roofs.
• Foundations can no longer be placed on top of foundations.
• P250 rebalanced to be more useful.

Update 7.12.13[]

• All building parts except Foundation, Pillar, and Ceiling are now destroyable!
• Added Explosive Charge item, easily takes down a door but very difficult to craft
• Added Kevlar Pants, Kevlar Shoes
• Added Radiation suit armor
• Rebalanced all armor stats

• You can only build foundations on Terrain
• You can no longer stack wooden boxes (temporary fix)
• Fixed M4 holosight clipping the near plane when firing in ADS mode
• Grenades should no longer bounce erratically
• Grenades are slightly easier to construct
• You can now see the damage to walls by the shade of their color (darker = more damaged )
• Doors now leave a 'corpse' which lasts for 5 minutes. You can not place a door ontop of a door corpse (Should make it slightly harder to defend )
• Sleeping bags now have a 4 minute cooldown ( Should make it harder to zerg attack a base )
• Fixed alpha channel on some icons
• Barricades are now higher to prevent jumping over them
• Ceilings should be easier to place when under the target spot
• Radiation armor will lower the screenspace effect but you'll still hear the geiger counter indicating the radiation level in the area
• Melee weapons now properly grab the right impact effect if the target object uses hitboxes
• Destroyed building components have a death effect
• Metal doors are significantly harder to craft

Update 7.05.13[]

• System upgrade: wipes should now happen less frequently.
• Door skips an optimization check which could have been why the previous fix did not fix them.
• Night is now shorter than day.

Update 7.04.13 #3[]

• Fixed sleeping bag deploy rotation
• Fixed some icons being mipped at low quality settings
• Fixed campfire collision being too large

• Added small stash blueprint
• Added Wood Planks - All structure require these now
• Added Metal Door - Does not take melee damage
• Added Wood Shelter - Easy to make, serves the same purpose as a 1x1 house

• You can no longer stack Barricades
• You can no longer jump over Barricades
• You can no longer stack many doors together
• You can no longer get infinite wood from trees.. If it runs out, move to the next one
• You can no longer deploy items while jumping
• You can no longer use the sleeping bag to glitch into peoples houses

• "/do unstick" should now work when locked in a 'jail'
• Walls can now be placed even if a pillar is blocking them

Update 7.04.13 #2[]

• Hatchet uses half the calories it used to
• Pickaxe gathers 25% less wood than it used to
• Fixed Pickaxe blueprint naming
• Fixed missing Pickaxe icon
• Fixed random spawns in the ocean

Update 7.04.13 #1[]

Melee changes :

• Added Pick Axe - better, slower version of hatchet
• Added rudimentary impact effect system
• Things that aren't supposed to should no longer bleed when hit with melee weapons
• Redid gathering logic
• Hatchet should gather from static trees every 3 blows consistently
• Pickaxe gathers everything faster except animal corpses
• Lowered melee range, You need to crouch to hit the ground now

LOD Changes :
• Added a tonne of LOD'ing to the structure components which should make the game run faster in some places
Please note; the LOD changes are not set up to be seamless yet and happen at the wrong distance so you will notice some popping when approaching buildings

Update 7.03.13 #2[]

Cooking/Smelting:
- fixed cooking some times not working
- processes unique ingredients ( with unique cooked item output ) per cook phase ( when wood is consumed )
- no more need to have wood be the first thing in the inventory of the cooker.

Doors:
- doors should now properly serialize their state ( being open or not )
- doors should now properly position themselves from level reload.

Chat:
- colors are now illegal
- using a '<' followed by a '>' is now illegal
- using \n or \t is now illegal
- illegal messages wont send.
- names with illegal character sequences in them will not be able to connect.

Administration:
- tuned detection
- reset ban log

Administration:
- tuned detection

- reset ban log

Update 7.03.13 #1[]

Chat:
- character limit in chat
- message flood protection
- no more need to manually scroll down after multi-lined chat messages expire.

Options:
- fixed missing textures for options.
- new look to options, matches the ui used in other parts of the game.
- simplified graphics tab.

Context Menu (campfire/fire barrel):
- less glitchy with movement
- ui matches rest of the game.

Connecting/Disconnecting:
- When connection fails due to 'Could not reach server', 'Timeout to connect to server', or 'Player count limit reached' the webplayer will reattempt to connect every 10 seconds there after.
- The disconnect messages now properly show the reason why you were disconnected ( in most cases )

Administration:
- added banning system
- we keep a log of kick's that occur
- lightened and tuned detection for banning
- unbanned users which may have been banned for false detection

General:
- accounts which contain color codes in the display name are no longer allowed to play.

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