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Stability

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Stability is a reflection of a structure's endurance; the more stable, the less likely it is to fall apart. If it reaches zero, it will break instantly upon placement. A stability percentage is visible when mousing over a building object at melee range. You can no longer place pillars with walls and are placed in the middle of foundations. This should be the second step when building a house, after completing the foundation. Pillars can only be placed if there are no other objects in their path, and if there is a foundation underneath. When building pillars on the second floor or higher, there must be pillars placed below as well.

vde Mechanics
Attack Damage TypesProjectiles
Environment AnimalsBarrelsBiomesFloraLoot CratesMonumentsRocks
Gameplay Attack HelicopterAirdropsBuildingCombatCraftingGatheringRaidingRepairingResearching
Player HealthProtectionSleepingSpawning
XP System ExperienceSkill TreeTech Tree
Category:Status Effects BleedingBuilding PrivilegeColdComfortDrowningHeatHungerInjuredPoisoningRadiationWetWounded



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