Stability is a reflection of a structure's endurance; the more stable, the less likely it is to fall apart. If it reaches zero, it will break instantly upon placement. A stability percentage is visible when mousing over a building object at melee range. You can no longer place pillars with walls and are placed in the middle of foundations. This should be the second step when building a house, after completing the foundation. Pillars can only be placed if there are no other objects in their path, and if there is a foundation underneath. When building pillars on the second floor or higher.
|Damage Types • Projectiles|
|Animals • Barrels • Biomes • Flora • Loot Crates • Monuments • Rocks • Trees|
|Attack Helicopter • Airdrops • Building • Combat • Crafting • Gathering • Raiding • Repairing • Researching|
|Food & Hunger • Health • Hydration & Thirst • Protection • Sleeping • Spawning|
|Experience • Skill Tree • Tech Tree|
|Bleeding • Building Privilege • Comfort • Injured • Poisoning • Radiation • Starvation & Dehydration • Warmth • Wet & Drowning • Wounded|