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This page has been marked for deletion for the following reason: Unsuitable redirect to Wounded, for the same reason as it is an unsuitable title. Alternate names are discussed in the body of the article. Also this title is a throbbing pain to link to. So there is no good reason for it, and a very good reason against it.what links here and the page history before deleting.
In Experimental Rust, when the player reaches 0 HP, depending on the type of damage done to the player, the player won't die immediately. Instead, the player will be knocked down at 5 HP. While in this state, the player is defenseless, and other players can either finish off the mortally wounded player, or help the player back up, while hostile animals will just finish off the player.
If there are no hostile animals or other players near the dying player, the player will either simply die after some time or reaches 0 HP, or has a very small chance (Exact chance unknown) to get back up by themselves, with the HP they had while dying.
- If wounded players land in water, it is likely that they will die from drowning.
- If helped back up, it still takes time for the player to recover.
- Wounded is also known as Downed.
|v • d • e||Mechanics|
|Attack||Damage Types • Projectiles|
|Environment||Animals • Barrels • Biomes • Flora • Loot Crates • Monuments • Rocks|
|Gameplay||Attack Helicopter • Airdrops • Building • Combat • Crafting • Gathering • Raiding • Repairing • Researching|
|Player||Health • Protection • Sleeping • Spawning|
|XP System||Experience • Skill Tree • Tech Tree|
|Category:Status Effects|| Bleeding • Building Privilege • Cold • Comfort • Drowning • Heat • Hunger • Injured • Poisoning • Radiation • Wet • Wounded